skribeworks

All about stories

Making Maps: Techniques and Tricks

As I mentioned in yesterday’s post, I love making maps. I make a lot of them. Some are continental-sized, some regional, city or town-sized, and others as small as individual houses or even rooms. While this won’t be a tutorial (although I will provide links to some of the tutorials I learnt from), I will […]

Creating Maps for Novels: Challenges and Solutions

Milardus maps

I like making maps. The first thing I usually do when beginning a project, long before I start writing, is to make a map (or several). It might not be a continent-sized creation. It might just be the floor plans where the main scenes are set. Or an adaptation of an existing map. For instance, […]

Why I Miss Community Theatre

Adam T Perkins and Summer Williams performing in The Bear

I’ve been reading Sirekat’s posts about the various cabaret acts, she’s been attending over the last few weeks. I know it’s not quite the same, but it’s made me miss the theatre community I was part of back in Perth. Community theatre is not a thing here in Singapore. It’s either professional or semi-professional, with […]

Preludes

Bayle in worse days

I have had an AO3 account for more than a year. Almost eighteen months, to be exact. In the mad rush to publish Coils of the Serpent everywhere I could manage, I signed up — only to discover that AO3 frowns upon original works, preferring to remain a site reserved for fan fiction. It has […]

The Many Faces of Ifonsa

I really like Ifonsa as a character. If one can have a favourite child, then she’s mine. I love her for her attitude, but mostly because of how she has grown from the original concept. In the primaeval myth, Ifonsa was an ever-dependable stalwart, never one of the stand-out characters like the other original four. […]

Coils of the Serpent Portraits

Falduin

I really like to know what my characters look like. It helps me write and get a feel for them. These images are of my protagonists from my novel The Coils of the Serpent. They began as 3D models, which I layered with various backgrounds, and items, and then adapted into these portraits. I hope […]