Category: World Building

Building better worlds.

Battle of the Strand - 'Demon Horde' - unknown artist 1

History: The Battle of the Strand – Part 2

This is part two of a summary provided by the Northaven Institute about the key events to the Battle of the Strand. Please check out part one for background information about the battle.

Steńŕini - unknown artist. At the heart of the Battle of the Strand 1

History: The Battle of the Strand – Part 1

This is part one of a summary provided by the Norhaven Institute about the lead up and background to the Battle of the Strand. Part two is available here. The Aonna By the latter stages of the Third Age, the Aonna (Unnu, in the Murgaen language) had spread across much...

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Words: Kza-Lan

For much of its history, the language of the Kza-Lan used an abjad script. It is for this reason that there is some speculation about the exact spelling of most of the words in the language. In this article, we’ll be using the convention employed by the linguists and historians...

A knight in shining armour standing on a street in a futuristic city. An example of a secondary world anachronism.

3 Ways to Avoid Secondary World Anachronisms

Amongst the more popular reasons for being taken out of the moment were secondary world anachronisms. For example, the characters cry out the name of a present-day primary world deity, or the world has the same days of the week or month names as our primary world. Here are three ways to avoid secondary world anachronisms.

Making Maps: Techniques and Tricks

As I mentioned in yesterday’s post, I love making maps. I make a lot of them. Some are continental-sized, some regional, city or town-sized, and others as small as individual houses or even rooms. While this won’t be a tutorial (although I will provide links to some of the tutorials I learnt from), I will detail some of the many tools and techniques I use when creating my maps.

Milardus maps

Creating Maps for Novels: Challenges and Solutions

I like making maps. Maps help ground my work, so I know where everything is. They also allow me to work out how long it takes to travel between places. Or where characters are born and raised and how that affects their world view. However, drawing up a map for readers, well that’s a whole different kettle of fish. I find that incredibly difficult.

Wúrnúr and Hématnar.

Religion: The Scroll of Choalú and Wúrnúr

Wúrnúr being the elder warrior was named chief of the Onghaor, and while he had many duties, including teaching the boys and girls how to war and hunt, for the tribe was too small now to rely on just the boys, and collecting meat for the empty stomachs, he was constantly badgered to take a wife and sire children, for what the tribe most needed was children so it could grow in numbers.

A bronze statue of Maz, the God of Manure.

Religion: Maz – God of Manure

According to the Church of High Gods, Maz is one of the Middle Gods. He (although sometimes she, or it) is said to wander the Overworld in the form of a pig, or a mighty boar, or even a ravenous worm.

The Celestial Bridge that connects the High Realms

Religion: The Nine Realms

According to the Church of the High Gods there are Nine Realms. They include the Heavens, where fallen heroes go when they die. All the places where the people, animals and plants live. This is often called the Overworld or Overground. And the places where the devils, demons, and the souls of the dead dwell.

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Words: Saerk

After previously detailing gánc, I thought I’d continue with another vulgarity: saerk. Swear words are the soul of any language. Although this version of the word is specific to the late Armen-empire era, it has its roots in the Fourth Age.